Nynke Diana Schouten's

Portfolio

Projects

Here are some of the projects I have worked on.

Art

Here you can find various artworks I have created, think of; character design, illustrations, storyboard art, animations, 3D models, etc.

Research

Here you will find various studies I have done for various projects.

Software / Hardware Experience

I have worked with different types of tools. Here you can find an overview of tools I have experience in.

As a Game Design student at HKU (Utrecht School of the Arts), I am fully engaged in designing games and creating interactive experiences. I started my studies in 2022 and am now in my third year; since 2023, I have the propaedeutic certificate for this study.As a designer, one of my most important traits is my constant willingness to acquire new knowledge and skills. I am always looking for opportunities to grow and am critical of my design process, which keeps me open to new insights and perspectives. This curiosity has led me to delve into the differences between Western and Japanese game design and the game industry, with the aim of understanding how the two can learn from each other and work together more effectively.My interests are mainly in 2D game making. For example, I have focused my research on various topics such as forgetfulness in people between 13 and 30 years old with neurodiversity and analysing horror games by integrating different types of players. Although I mainly focused on 2D games, I also delved into 3D games during my studies.Even as a game designer, I find visual aspects, 2D elements and storytelling in games immensely fascinating. I am open to different aspects of game creation and eager to incorporate different perspectives into my work. This openness ranges from my aspiration to create a bridge between the Japanese and Western game industries through my research and efforts in game design.I hope to make this bridge of understanding and collaboration between these two diverse industries to contribute to the creation of more inclusive and innovative gaming experiences.
2D & 3D

LanguagesNederlands: Native language
English: Can professionally communicate
français: Good
Deutsch: Basics
日本語: Basics

Software / Hardware Experience

Coding languages
Beginner: C++ [Used for the Arduino Bird]
Beginner: Java / Javascript (For RPG Maker MZ)
Intermediate: C# (In Unity, for most of my game projects)
Intermediate: HTML / CSS (Usually for websites, but I have also coded for Wiki and Fandom pages)
Game Engines
Intermediate: Unity (Primarily used)
Beginner: RPG Maker MZ & Gamemaker
Art software
Clip Studio Paint (Primarily used)
Paint Tool Sai (1 + 2)
Photoshop
Procreate
Krita
Medibang Paint Pro
GIMP
Autodesk Sketchbook
FireAlpaca
IbisPaintX
etc.
2D Animation
Opentoonz
Clip Studio Paint
TV Paint
Adobe Animate
Basic 3D modelling skills
Maya [Used for the 3D-Models under the art section]
Blender
Video Editing
Basic Skills: Sony Vegas Pro 16 & After Effects & DaVinci Resolve & After Effects
CapCut & Filmora
Other
Arduino [Used for the Arduino Bird]